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Jedi knight jedi academy mac
Jedi knight jedi academy mac








jedi knight jedi academy mac
  1. #JEDI KNIGHT JEDI ACADEMY MAC CODE#
  2. #JEDI KNIGHT JEDI ACADEMY MAC MAC#

Howard: We’re in a pretty significant growth mode here. GamesBeat: How do you find those teams that can do this work? Is that part of your task, to find developers to remake some of these games on new platforms? The recent announcements are the first step in a much bigger direction for what you’ll see from us in the future. We’re seeing the culmination of the last five years of work, extending our development and publishing capabilities to allow us to do much bigger projects.

jedi knight jedi academy mac

We also, in the last couple years, have beefed up our publishing capabilities as the multiplatform partner for a number of independent titles, including Layers of Fear and Observer. More recently we developed Civilization VI on Switch. We did titles like Star Wars: Knights of the Old Republic, Jade Empire, and a game that I loved back in the old days that we brought back called Fahrenheit. Then, in about 2013, it was a matter of, how do we start stretching our capabilities in new ways? From both an engineering and a publishing perspective.

#JEDI KNIGHT JEDI ACADEMY MAC MAC#

We refocused on Mac and started exploiting our catalog digitally. It was a much more expensive game to play for a bootstrapped private company in Austin, Texas. We were still in the world of physical goods and limited distribution back then. With the rest of the economy, things got rough in about 20. We were the publisher of a game called Stubbs the Zombie on Xbox and PC. We brought a couple of titles - back in the day we did Guitar Hero for PC, actually, and Tony Hawk. We did multiplatform publishing in the early 2000s. Howard: This is our second version of that, I would say. GamesBeat: How long ago now did you branch out from the Mac to other platforms? That came about as Lucas was being acquired by Disney, which was super exciting. We did Star Wars: Knights of the Old Republic on iOS back in 2013. It’s not our first time with Lucas, but I’m trying to reflect on whether this is our first time with Lucas as part of Disney. We have access to this stuff now to bring to new audiences on new platforms. Almost a generation of gamers have grown up without a lot of these things we were able to touch the first time. That’s been a valuable asset, that we have this amazing library of content that we can reflect back on now.

#JEDI KNIGHT JEDI ACADEMY MAC CODE#

We get the source code and do the engineering and take it to market. Our core business model is licensing games and then doing the development and publishing. My tenure at Aspyr goes back to doing them the first time. We did the Jedi Outcast and Jedi Academy titles for the Mac when they first released. Howard: Our relationship with LucasArts specifically goes back almost 20 years. GamesBeat: How did you get that? Have you done any Star Wars titles before, or is this the first time? We’re really pumped about bringing that to console players. Outcast is dropping later this month, and Academy comes out in the early part of next year, with a further investment in Academy as far as the multiplayer experience. We have both Jedi Outcast and Jedi Academy coming to Switch and PlayStation 4. GamesBeat: You have some Switch titles coming from the Jedi series?Įlizabeth Howard: Yeah.










Jedi knight jedi academy mac